Written by me from the existing bailing logic in the egosoft scripts. Inspired by the fixbaillogic mod by kevrlet2. If you have and advanced satellite in the sector then you will get a message in your log (search for satellite) and also an alert will pop up to let you know. If you want to justify it then the ship blows because of damage sustained in the fight or just breaks up after a while. After this time (and the next time someone bails) the ship will be destroyed as it would have been if enemy fire killed it. For each abandoned ship a timer will be set for between 30 minutes and 4 hours of game time. Once the pilot bails the ship will be abandoned with some equipment/cargo destroyed and some intact at random (replacing the vanilla ship equipment destruction). without those two things, x4 would be worse than x3 in every single metric, because its description would literally be the description of x3 with lines drawn through half the features. Remember that's a 1% chance if all the crew bails, so very rare. The primary difference between SC and basically any other spaceship game: Walk around on ships, walk around on space stations. Capital ships (Destroyers, Frigates, Carriers, Battleships, Scavengers, resuppliers) can bail all crew but not the pilot, although there is a 1% chance that the pilot will bail as well.Military ships chance of bailing is half that of civilian ships.Reduction in percentage chance based on the pilots morale.Additional percentage chance (1%-10%) based on the relative size of the ships.Additional percentage chance (1%-10%) based on the comparative hull/shield values between attacker and the target.Additional percentage chance (1%-10%) based on the crew remaining on board compared to the maximum ships complement.I typically see one bail every five minutes roughly.Ĭhance of crew bailing is based on a number of calculations: This version is tuned for my preference so you will see occasional bailing and not ships lying everywhere. Updated for 4.2, mainly tested with 4.0/4.1, but I am currently running with the 4.2 with no issues. I've tried to base this on my experience of Litcube's bailing for X3 which I loved. ![]() Once abandoned the ship will remain intact for some time before being destroyed (reactor failure, breaks apart.). ![]() If the number of crew bailing includes the pilot then the ship will be abandoned. Enhances the Bailing script in X4 Foundations to allow NPC v NPC bailing, all ships have a chance to bail some or all of their crew based on a number of calculations.
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